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C++

/***************************************************************************
* Copyright (C) gempa GmbH *
* All rights reserved. *
* Contact: gempa GmbH (seiscomp-dev@gempa.de) *
* *
* GNU Affero General Public License Usage *
* This file may be used under the terms of the GNU Affero *
* Public License version 3.0 as published by the Free Software Foundation *
* and appearing in the file LICENSE included in the packaging of this *
* file. Please review the following information to ensure the GNU Affero *
* Public License version 3.0 requirements will be met: *
* https://www.gnu.org/licenses/agpl-3.0.html. *
* *
* Other Usage *
* Alternatively, this file may be used in accordance with the terms and *
* conditions contained in a signed written agreement between you and *
* gempa GmbH. *
***************************************************************************/
#ifndef SEISCOMP_GUI_CORE_TENSORRENDERER_H
#define SEISCOMP_GUI_CORE_TENSORRENDERER_H
#include <QImage>
#include <QColor>
#ifndef Q_MOC_RUN
#include <seiscomp/math/matrix3.h>
#include <seiscomp/math/tensor.h>
#endif
#include <seiscomp/gui/qt.h>
namespace Seiscomp {
namespace Gui {
class SC_GUI_API TensorRenderer {
// ----------------------------------------------------------------------
// X'struction
// ----------------------------------------------------------------------
public:
TensorRenderer();
// ----------------------------------------------------------------------
// Public interface
// ----------------------------------------------------------------------
public:
void setShadingEnabled(bool);
bool isShadingEnabled() const { return _shading; }
void setMaterial(float ambient, float diffuse);
void setMargin(int);
void setProjectMargin(int);
void setBorderColor(QColor);
void setTColor(QColor);
void setPColor(QColor);
QPoint project(Math::Vector3f &v) const;
QPoint project(Math::Vector3d &v) const;
QPoint project(double azimuth, double dist = 1.0) const;
QPoint projectMargin(double azimuth, int margin, double dist = 1.0) const;
// Unprojects a point in screen coordinates. Returns false if the
// point is not on the sphere (x,y is then valid on the plane and
// z is undefined), true otherwise
bool unproject(Math::Vector3d &v, const QPointF &p) const;
void renderBorder(QImage& img);
// strike, dip and slip are expected to be in degrees
void render(QImage& img, double strike, double dip, double slip);
void render(QImage& img, const Math::Matrix3f &m);
void render(QImage& img, const Math::Matrix3d &m);
void render(QImage& img, const Math::Tensor2Sd &t, const Math::Matrix3f &m);
void render(QImage& img, const Math::Tensor2Sd &t);
void renderNP(QImage& img, double strike, double dip, double slip, QColor color);
private:
QColor _colorT;
QColor _colorP;
QColor _border;
bool _shading;
QPoint _center;
int _radius;
int _ballRadius;
int _projectRadius;
int _margin;
int _projectMargin;
float _materialAmbient;
float _materialDiffuse;
};
}
}
#endif