/*************************************************************************** * Copyright (C) gempa GmbH * * All rights reserved. * * Contact: gempa GmbH (seiscomp-dev@gempa.de) * * * * GNU Affero General Public License Usage * * This file may be used under the terms of the GNU Affero * * Public License version 3.0 as published by the Free Software Foundation * * and appearing in the file LICENSE included in the packaging of this * * file. Please review the following information to ensure the GNU Affero * * Public License version 3.0 requirements will be met: * * https://www.gnu.org/licenses/agpl-3.0.html. * * * * Other Usage * * Alternatively, this file may be used in accordance with the terms and * * conditions contained in a signed written agreement between you and * * gempa GmbH. * ***************************************************************************/ #ifndef SEISCOMP_GUI_CORE_TENSORRENDERER_H #define SEISCOMP_GUI_CORE_TENSORRENDERER_H #include #include #ifndef Q_MOC_RUN #include #include #endif #include namespace Seiscomp { namespace Gui { class SC_GUI_API TensorRenderer { // ---------------------------------------------------------------------- // X'struction // ---------------------------------------------------------------------- public: TensorRenderer(); // ---------------------------------------------------------------------- // Public interface // ---------------------------------------------------------------------- public: void setShadingEnabled(bool); bool isShadingEnabled() const { return _shading; } void setMaterial(float ambient, float diffuse); void setMargin(int); void setProjectMargin(int); void setBorderColor(QColor); void setTColor(QColor); void setPColor(QColor); QPoint project(Math::Vector3f &v) const; QPoint project(Math::Vector3d &v) const; QPoint project(double azimuth, double dist = 1.0) const; QPoint projectMargin(double azimuth, int margin, double dist = 1.0) const; // Unprojects a point in screen coordinates. Returns false if the // point is not on the sphere (x,y is then valid on the plane and // z is undefined), true otherwise bool unproject(Math::Vector3d &v, const QPointF &p) const; void renderBorder(QImage& img); // strike, dip and slip are expected to be in degrees void render(QImage& img, double strike, double dip, double slip); void render(QImage& img, const Math::Matrix3f &m); void render(QImage& img, const Math::Matrix3d &m); void render(QImage& img, const Math::Tensor2Sd &t, const Math::Matrix3f &m); void render(QImage& img, const Math::Tensor2Sd &t); void renderNP(QImage& img, double strike, double dip, double slip, QColor color); private: QColor _colorT; QColor _colorP; QColor _border; bool _shading; QPoint _center; int _radius; int _ballRadius; int _projectRadius; int _margin; int _projectMargin; float _materialAmbient; float _materialDiffuse; }; } } #endif