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/***************************************************************************
* Copyright (C) gempa GmbH *
* All rights reserved. *
* Contact: gempa GmbH (seiscomp-dev@gempa.de) *
* *
* GNU Affero General Public License Usage *
* This file may be used under the terms of the GNU Affero *
* Public License version 3.0 as published by the Free Software Foundation *
* and appearing in the file LICENSE included in the packaging of this *
* file. Please review the following information to ensure the GNU Affero *
* Public License version 3.0 requirements will be met: *
* https://www.gnu.org/licenses/agpl-3.0.html. *
* *
* Other Usage *
* Alternatively, this file may be used in accordance with the terms and *
* conditions contained in a signed written agreement between you and *
* gempa GmbH. *
***************************************************************************/
#ifndef SEISCOMP_PROCESSING_OPERATOR_TRANSFORMATION_H
#define SEISCOMP_PROCESSING_OPERATOR_TRANSFORMATION_H
#include <seiscomp/core/datetime.h>
#include <seiscomp/math/matrix3.h>
namespace Seiscomp {
namespace Processing {
namespace Operator {
template <typename T, int N>
struct Transformation {
Transformation(const Math::Matrix3<T> &m);
// Process N traces in place of length n
void operator()(const Record *, T *data[N], int n, const Core::Time &, double) const;
// publishs a processed component
bool publish(int c) const;
};
template <typename T>
struct Transformation<T,2> {
Transformation(const Math::Matrix3<T> &m) : matrix(m) {}
bool publish(int c) const { return true; }
void operator()(const Record *, T *data[2], int n, const Core::Time &, double) const {
for ( int i = 0; i < n; ++i ) {
Math::Vector3<T> v = matrix*Math::Vector3<T>(*data[0], *data[1], 0);
*data[0] = v.x;
*data[1] = v.y;
++data[0]; ++data[1];
}
}
Math::Matrix3<T> matrix;
};
template <typename T>
struct Transformation<T,3> {
Transformation(const Math::Matrix3<T> &m) : matrix(m) {}
bool publish(int c) const { return true; }
void operator()(const Record *, T *data[3], int n, const Core::Time &, double) const {
for ( int i = 0; i < n; ++i ) {
Math::Vector3<T> v = matrix*Math::Vector3<T>(*data[0], *data[1], *data[2]);
*data[0] = v.x;
*data[1] = v.y;
*data[2] = v.z;
++data[0]; ++data[1]; ++data[2];
}
}
Math::Matrix3<T> matrix;
};
}
}
}
#endif