/*************************************************************************** * Copyright (C) gempa GmbH * * All rights reserved. * * Contact: gempa GmbH (seiscomp-dev@gempa.de) * * * * GNU Affero General Public License Usage * * This file may be used under the terms of the GNU Affero * * Public License version 3.0 as published by the Free Software Foundation * * and appearing in the file LICENSE included in the packaging of this * * file. Please review the following information to ensure the GNU Affero * * Public License version 3.0 requirements will be met: * * https://www.gnu.org/licenses/agpl-3.0.html. * * * * Other Usage * * Alternatively, this file may be used in accordance with the terms and * * conditions contained in a signed written agreement between you and * * gempa GmbH. * ***************************************************************************/ #ifndef SEISCOMP_GUI_MAP_PROJECTIONS_RECTANGULAR_H #define SEISCOMP_GUI_MAP_PROJECTIONS_RECTANGULAR_H #include #include #include namespace Seiscomp { namespace Gui { namespace Map { class SC_GUI_API RectangularProjection : public Projection { // ---------------------------------------------------------------------- // X'truction // ---------------------------------------------------------------------- public: RectangularProjection(); // ---------------------------------------------------------------------- // Public projection interface // ---------------------------------------------------------------------- public: void setLowZoomEnabled(bool); virtual bool isRectangular() const; virtual bool wantsGridAntialiasing() const; virtual bool project(QPoint &screenCoords, const QPointF &geoCoords) const; virtual bool unproject(QPointF &geoCoords, const QPoint &screenCoords) const; virtual void centerOn(const QPointF &geoCoords); virtual int lineSteps(const QPointF &p0, const QPointF &p1); virtual void drawImage(QImage &buffer, const QRectF &geoReference, const QImage &image, bool highQuality, CompositionMode cm); virtual bool drawLine(QPainter &p, const QPointF &from, const QPointF &to); virtual void moveTo(const QPointF &p); virtual bool lineTo(QPainter &p, const QPointF &to); virtual bool drawLatCircle(QPainter &p, qreal lon); virtual bool drawLonCircle(QPainter &p, qreal lat); virtual bool project(QPainterPath &screenPath, size_t n, const Geo::GeoCoordinate *poly, bool closed, uint minPixelDist, ClipHint hint = NoClip) const; protected: template void render(QImage &img, TextureCache *cache); void render(QImage &img, bool highQuality, TextureCache *cache); void projectUnwrapped(QPoint &screenCoords, const QPointF &geoCoords) const; // ---------------------------------------------------------------------- // Protected member // ---------------------------------------------------------------------- protected: bool _enableLowZoom; // ---------------------------------------------------------------------- // Private member // ---------------------------------------------------------------------- private: qreal _cursorLon; }; } } } #endif