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/***************************************************************************
* Copyright (C) gempa GmbH *
* All rights reserved. *
* Contact: gempa GmbH (seiscomp-dev@gempa.de) *
* *
* GNU Affero General Public License Usage *
* This file may be used under the terms of the GNU Affero *
* Public License version 3.0 as published by the Free Software Foundation *
* and appearing in the file LICENSE included in the packaging of this *
* file. Please review the following information to ensure the GNU Affero *
* Public License version 3.0 requirements will be met: *
* https://www.gnu.org/licenses/agpl-3.0.html. *
* *
* Other Usage *
* Alternatively, this file may be used in accordance with the terms and *
* conditions contained in a signed written agreement between you and *
* gempa GmbH. *
***************************************************************************/
#ifndef SEISCOMP_GUI_MAPSYMBOL_H
#define SEISCOMP_GUI_MAPSYMBOL_H
#include <QPolygon>
#include <QColor>
#ifndef Q_MOC_RUN
#include <seiscomp/core/baseobject.h>
#endif
#include <seiscomp/gui/map/decorator.h>
#include <seiscomp/gui/qt.h>
class QPainter;
namespace Seiscomp {
namespace Gui {
namespace Map {
class Canvas;
class SC_GUI_API Symbol {
// ----------------------------------------------------------------------
// Public types
// ----------------------------------------------------------------------
public:
enum Priority {
NONE = 0x0,
LOW,
MEDIUM,
HIGH
};
// ----------------------------------------------------------------------
// X'struction
// ----------------------------------------------------------------------
protected:
//! C'tor
Symbol(Decorator* decorator = nullptr);
Symbol(double lat, double lon, Decorator* decorator = nullptr);
Symbol(const QPointF &latlon, Decorator* decorator = nullptr);
public:
virtual ~Symbol();
// ----------------------------------------------------------------------
// Public interface
// ----------------------------------------------------------------------
public:
/**
* @brief Draws the symbol. If a decorator is attached to the symbol
* it is drawn first. To implement the actual painting of a
* symbol, implement @customDraw.
* @param canvas The canvas the symbol is rendered on.
* @param painter The painter object.
*/
void draw(const Map::Canvas *canvas, QPainter &painter);
/**
* @brief Sets an arbitrary type. The canvas does not use this attribute
* for rendering. The type can be used in application code for
* any purpose.
* @param type The new type id
*/
void setType(int type);
int type() const;
/**
* @brief Sets an arbitrary ID. The canvas does not use this attribute
* for rendering. The ID can be used in application code for
* any purpose.
* @param id The new ID
*/
void setID(const std::string &id);
/**
* @brief Returns the (arbitrary) id of the symbol.
* @return A string reference to the id
*/
const std::string &id() const;
//! Returns the current render priority.
Priority priority() const;
/**
* @brief Sets the symbols priority on the map. The higher the priority
* the higher the layer it is rendered onto.
* @param priority The priority to be set.
*/
void setPriority(Priority priority);
//! Returns the state of the clipping flag
bool isClipped() const;
//! Toggles the visibility flag
void setVisible(bool visible);
//! Returns the state of the visibility flag
bool isVisible() const;
//! Sets the current size
void setSize(const QSize &size);
//! Returns the current size
const QSize &size() const;
void setLocation(double latitude, double longitude);
void setLocation(const QPointF &latlon);
void setLatitude(double lat);
void setLongitude(double lon);
//! Returns the current map location
const QPointF location() const;
double longitude() const;
double latitude() const;
//! Return the current map position
const QPoint &pos() const;
//! Returns whether the map position is valid or not
bool hasValidPosition() const;
//! Returns the screen x position
int x() const;
//! Returns the screen y position
int y() const;
void setDecorator(Decorator *);
//! Returns the attached decorator
Decorator *decorator() const;
// ----------------------------------------------------------------------
// Public symbol interface
// ----------------------------------------------------------------------
public:
/**
* @brief Check whether a point in canvas coordinates is inside
* the symbol. Because a symbol has no associated shape, it
* can't provide a default implementation.
* @param x The x coordinate
* @param y The y coordinate
* @return true is (x,y) is inside the symbol, false otherwise
*/
virtual bool isInside(int x, int y) const = 0;
/**
* @brief Calculates the map position of the symbols geo location.
* The default implementation projects the geo location to the
* map position and sets the clipping according to the result.
* The default implementation should be sufficient for almost any use
* case. If required, then derived classes can add their own
* implementation for this method.
* @param canvas
*/
virtual void calculateMapPosition(const Map::Canvas *canvas);
/**
* @brief Draws a symbol. This method must be implemented by derived
* classes.
* @param canvas The canvas to paint onto.
* @param painter The painter to paint with.
*/
virtual void customDraw(const Map::Canvas *canvas, QPainter &painter) = 0;
/**
* @brief Notifies the symbol that the layer visibility has changed.
* @param v The current visibility
*/
virtual void layerVisibilityChanged(bool v);
// ----------------------------------------------------------------------
// Protected symbol interface
// ----------------------------------------------------------------------
protected:
/**
* @brief Sets the clipping flag
* @param clipped The flag
*/
void setClipped(bool clipped);
// ----------------------------------------------------------------------
// Private data members
// ----------------------------------------------------------------------
protected:
int _type;
std::string _id;
Priority _priority;
bool _clipped;
bool _visible;
QPointF _location;
QPoint _position;
QSize _size;
std::unique_ptr<Decorator> _decorator;
};
inline int Symbol::type() const {
return _type;
}
inline const std::string &Symbol::id() const {
return _id;
}
inline Symbol::Priority Symbol::priority() const {
return _priority;
}
inline bool Symbol::isClipped() const {
return _clipped;
}
inline bool Symbol::isVisible() const {
return _visible;
}
inline const QSize &Symbol::size() const {
return _size;
}
inline const QPointF Symbol::location() const {
return _location;
}
inline double Symbol::latitude() const {
return _location.y();
}
inline double Symbol::longitude() const {
return _location.x();
}
inline const QPoint &Symbol::pos() const {
return _position;
}
inline int Symbol::x() const {
return _position.x();
}
inline int Symbol::y() const {
return _position.y();
}
inline bool Symbol::hasValidPosition() const {
return _position.x() >= 0 || _position.y() >= 0;
}
inline Decorator *Symbol::decorator() const {
return _decorator.get();
}
} // namespace Map
} // namespace Gui
} // namespace Seiscomp
#endif