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C

/***************************************************************************
* Copyright (C) gempa GmbH *
* All rights reserved. *
* Contact: gempa GmbH (seiscomp-dev@gempa.de) *
* *
* GNU Affero General Public License Usage *
* This file may be used under the terms of the GNU Affero *
* Public License version 3.0 as published by the Free Software Foundation *
* and appearing in the file LICENSE included in the packaging of this *
* file. Please review the following information to ensure the GNU Affero *
* Public License version 3.0 requirements will be met: *
* https://www.gnu.org/licenses/agpl-3.0.html. *
* *
* Other Usage *
* Alternatively, this file may be used in accordance with the terms and *
* conditions contained in a signed written agreement between you and *
* gempa GmbH. *
***************************************************************************/
#ifndef SEISCOMP_WIRED_SESSION_H
#define SEISCOMP_WIRED_SESSION_H
#include <seiscomp/wired/devices/socket.h>
#include <seiscomp/core/list.h>
namespace Seiscomp {
namespace Wired {
class Reactor;
class Server;
DEFINE_SMARTPOINTER(Session);
class SC_SYSTEM_CORE_API Session : public Core::BaseObject,
public Core::Generic::IntrusiveListItem<SessionPtr> {
// ----------------------------------------------------------------------
// X'truction
// ----------------------------------------------------------------------
protected:
//! Protected c'tor
Session(Device *dev);
public:
~Session() override;
// ----------------------------------------------------------------------
// Public interface
// ----------------------------------------------------------------------
public:
void setDevice(Device *dev);
Device *device() const;
Reactor *parent() const { return _parent; }
/**
* @brief Called if the underlying device completed the handshake with
* the remote end and is ready to receive and send data.
* The default implementation does nothing.
*/
virtual void accepted();
//! Update the session state.
virtual void update() = 0;
//! Close the session and terminate the connection.
virtual void close();
/**
* @brief Called if the underlying device times out.
* The default implementation return false.
* @return Whether to close the connection (false) or to keep it (true).
*/
virtual bool handleTimeout();
void setTag(bool t) { _tagged = t; }
bool isTagged() const { return _tagged; }
// ----------------------------------------------------------------------
// Protected members
// ----------------------------------------------------------------------
protected:
DevicePtr _device;
Reactor *_parent;
// ----------------------------------------------------------------------
// Private members
// ----------------------------------------------------------------------
private:
bool _tagged;
// ----------------------------------------------------------------------
// Friends
// ----------------------------------------------------------------------
friend class Reactor;
friend class Server;
};
}
}
#endif