/*************************************************************************** * Copyright (C) gempa GmbH * * All rights reserved. * * Contact: gempa GmbH (seiscomp-dev@gempa.de) * * * * GNU Affero General Public License Usage * * This file may be used under the terms of the GNU Affero * * Public License version 3.0 as published by the Free Software Foundation * * and appearing in the file LICENSE included in the packaging of this * * file. Please review the following information to ensure the GNU Affero * * Public License version 3.0 requirements will be met: * * https://www.gnu.org/licenses/agpl-3.0.html. * * * * Other Usage * * Alternatively, this file may be used in accordance with the terms and * * conditions contained in a signed written agreement between you and * * gempa GmbH. * ***************************************************************************/ // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #define _mat3_elem(row,column) d[row][column] // <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> template inline Vector3 &Matrix3::transform(Vector3 &dst, const Vector3 &v) const { for ( int r = 0; r < 3; ++r ) dst[r] = _mat3_elem(r,0)*v[0] + _mat3_elem(r,1)*v[1] + _mat3_elem(r,2)*v[2]; return dst; } // <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> template inline Vector3 &Matrix3::invTransform(Vector3 &dst, const Vector3 &v) const { for ( int r = 0; r < 3; ++r ) dst[r] = _mat3_elem(0,r)*v[0] + _mat3_elem(1,r)*v[1] + _mat3_elem(2,r)*v[2]; return dst; } // <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> template inline Vector3 Matrix3::operator*(const Vector3 &v) const { Vector3 r; transform(r, v); return r; } // <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> template inline Matrix3 Matrix3::RotationX(T theta) { Matrix3 r; r.loadRotateX(theta); return r; } // <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> template inline Matrix3 Matrix3::RotationY(T theta) { Matrix3 r; r.loadRotateY(theta); return r; } // <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> template inline Matrix3 Matrix3::RotationZ(T theta) { Matrix3 r; r.loadRotateZ(theta); return r; } // <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> template std::ostream &operator<<(std::ostream &os, const Matrix3 &v) { os << "(" "(" << v[0][0] << ", " << v[0][1] << ", " << v[0][2] << "), " "(" << v[1][0] << ", " << v[1][1] << ", " << v[1][2] << "), " "(" << v[2][0] << ", " << v[2][1] << ", " << v[2][2] << ")" ")"; return os; } // <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<