# Prefix for all Event IDs eventIDPrefix = "gempa" # Defines the pattern to generate an event ID. # %p : prefix # %Y : year # %[w]c: alpha character # %[w]C: upper case alpha character # %[w]d: decimal # %[w]x: hexadecimal # %[w]X: upper case hexadecimal # [w] is an optional width parameter. eventIDPattern = "%p%Y%05c" # Minimum number of Picks for an Origin that is automatic and cannot be # associated with an Event to be allowed to form an new Event. eventAssociation.minimumDefiningPhases = 6 # The general priority list to decide if an Origin becomes preferred. The # priority decreases in the order of the parameters. This list is not used # unless this parameter is activated. # Empty priority list: scevent replicates the default hard wired behaviour: # AGENCY, STATUS, PHASES_AUTOMATIC, TIME_AUTOMATIC # Each item in the list corresponds to a check that is performed. Each check # computes a score of the incoming Origin (s1) and the current preferred Origin # (s2). If the s1 is lower than s2, the incoming Origin is rejected and does # not become preferred. All subsequent checks are ignored. If s1 is equal to # s2, the next check in the list is performed. If s1 is larger than s2, the # Origin becomes preferred and all subsequent checks are ignored. # Available tokens: # AGENCY: check based on agency priorities # AUTHOR: check based on author priorities # MODE: evaluation mode priority: 0 = unset, 1 = automatic, 2 = manual, manual # over-rules automatic # STATUS: priority combined from evaluation status and evaluation mode: -100 = # status is rejected, -1 = status is reported, 0 = status is preliminary or # status is unset and mode is automatic, 1 = status is confirmed or status is # unset and mode is manual, 2 = status is reviewed, 3 = status is final, # METHOD: check based on the method priorities # PHASES: higher phase count = higher priority # PHASES_AUTOMATIC: only checks phase priorities for incoming automatic Origins # RMS: lower rms = higher priority # RMS_AUTOMATIC: only check RMS on incoming automatic Origins # TIME: more recent Origins (creationTime) have higher priorities # TIME_AUTOMATIC: only check creationTime priority on incoming automatic # Origins # SCORE: evaluates the score according to a configured ScoreProcessor and # prefers the Origin/Focalmechanism with the highest score. eventAssociation.priorities = MODE, STATUS, PHASES_AUTOMATIC, RMS_AUTOMATIC, AGENCY, TIME_AUTOMATIC