[installation] Change to nightly
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@ -78,28 +78,28 @@ class SC_SYSTEM_CORE_API FocalMechanismReference : public Object {
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FocalMechanismReference();
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//! Copy constructor
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FocalMechanismReference(const FocalMechanismReference& other);
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FocalMechanismReference(const FocalMechanismReference &other);
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//! Custom constructor
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FocalMechanismReference(const std::string& focalMechanismID);
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//! Destructor
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~FocalMechanismReference() override;
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// ------------------------------------------------------------------
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// Operators
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// ------------------------------------------------------------------
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public:
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//! Copies the metadata of other to this
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FocalMechanismReference& operator=(const FocalMechanismReference& other);
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FocalMechanismReference &operator=(const FocalMechanismReference &other);
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//! Checks for equality of two objects. Child objects
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//! are not part of the check.
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bool operator==(const FocalMechanismReference& other) const;
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bool operator!=(const FocalMechanismReference& other) const;
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bool operator==(const FocalMechanismReference &other) const;
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bool operator!=(const FocalMechanismReference &other) const;
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//! Wrapper that calls operator==
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bool equal(const FocalMechanismReference& other) const;
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bool equal(const FocalMechanismReference &other) const;
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// ------------------------------------------------------------------
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@ -115,17 +115,17 @@ class SC_SYSTEM_CORE_API FocalMechanismReference : public Object {
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// ------------------------------------------------------------------
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public:
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//! Returns the object's index
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const FocalMechanismReferenceIndex& index() const;
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const FocalMechanismReferenceIndex &index() const;
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//! Checks two objects for equality regarding their index
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bool equalIndex(const FocalMechanismReference* lhs) const;
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bool equalIndex(const FocalMechanismReference *lhs) const;
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// ------------------------------------------------------------------
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// Public interface
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// ------------------------------------------------------------------
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public:
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Event* event() const;
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Event *event() const;
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//! Implement Object interface
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bool assign(Object *other) override;
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