[seiscomp, scanloc] Install, add .gitignore

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/***************************************************************************
* Copyright (C) gempa GmbH *
* All rights reserved. *
* Contact: gempa GmbH (seiscomp-dev@gempa.de) *
* *
* GNU Affero General Public License Usage *
* This file may be used under the terms of the GNU Affero *
* Public License version 3.0 as published by the Free Software Foundation *
* and appearing in the file LICENSE included in the packaging of this *
* file. Please review the following information to ensure the GNU Affero *
* Public License version 3.0 requirements will be met: *
* https://www.gnu.org/licenses/agpl-3.0.html. *
* *
* Other Usage *
* Alternatively, this file may be used in accordance with the terms and *
* conditions contained in a signed written agreement between you and *
* gempa GmbH. *
***************************************************************************/
#ifndef SEISCOMP_UTILS_TIMER_H
#define SEISCOMP_UTILS_TIMER_H
#include <seiscomp/core/datetime.h>
#include <seiscomp/core/optional.h>
#include <seiscomp/core/platform/platform.h>
#include <seiscomp/core.h>
#if defined(SC_HAS_TIMER_CREATE)
#include <signal.h>
#include <time.h>
#else
#include <list>
#endif
#include <chrono>
#include <cstdint>
#include <functional>
#include <mutex>
#include <thread>
namespace Seiscomp {
namespace Util {
/** \brief A stopwatch to measure a timespan
* The stopwatch substracts the timestamps at the time of a
* call to StopWatch::elapsed and a previous call to Timer::restart
* or the instantiation of a StopWatch object.
* \code
* StopWatch aStopWatch;
* // do some calculations
* cout << aStopWatch.elapsed() << " seconds later" << endl;
* \endcode
*/
class SC_SYSTEM_CORE_API StopWatch {
public:
using Clock = std::chrono::high_resolution_clock;
public:
//! Constructor
StopWatch();
//! Constructor
StopWatch(bool autorun);
public:
//! Restarts the timer, isActive() == true.
void restart();
//! Resets the timer, isActive() == false.
void reset();
//! Returns whether the timer is active.
bool isActive() const;
//! Returns the elapsed time as TimeSpan.
Seiscomp::Core::TimeSpan elapsed() const;
//! Returns the elapsed microseconds or 0 if not active.
uint64_t microseconds() const;
//! Returns the elapsed nanoseconds or 0 if not active.
uint64_t nanoseconds() const;
private:
OPT(Clock::time_point) _start;
};
/** \brief A timer class that provides repetitive and single-shot timers.
* This class provides an interface for timers.
* Usage:
* \code
* Timer timer;
* timer.setTimeout(5);
* timer.setCallback(myCallbackFunction);
* timer.start()
* \endcode
*
* Timing: The timer class emits timeouts in one second intervals.
* A timer can only set its timeout to a multiple of one second
* The timer itself starts immediatly unless another time has
* been started already. The the second timer starts at the multiple
* of one second + the start time of the first timer
* Callback: The callback that is called when the timer timeouts runs
* within the timer thread and not the one start() has been
* called.
*/
class SC_SYSTEM_CORE_API Timer {
public:
using Callback = std::function<void ()>;
public:
//! C'tor
Timer(unsigned int timeoutseconds = 0);
//! D'tor
~Timer();
public:
//! Sets the timeout in seconds
void setTimeout(unsigned int seconds);
//! Sets the timeout with possible nanosecond precision.
//! @return Success flag. Systems that do not support nanosecond
//! timers might fail.
bool setTimeout2(unsigned int seconds, unsigned int nanoseconds);
//! Sets the callback for the timeout
void setCallback(const Callback &);
//! Sets whether the timer is a single-shot timer.
//! Single-shot timers stop after the first timeout.
void setSingleShot(bool);
//! Starts the timer.
bool start();
//! Stops the timer.
bool stop();
//! Stops the timer if active and waits until it is removed from
//! the timer list. After this call no callback will be executed.
bool disable();
//! Returns the current timer state
bool isActive() const;
private:
#if defined(SC_HAS_TIMER_CREATE)
bool destroy();
static void handleTimeout(sigval_t self);
#else
bool deactivate(bool remove);
static void Loop();
static bool Update();
#endif
private:
#if defined(SC_HAS_TIMER_CREATE)
timer_t _timerID;
#else
typedef std::list<Timer*> TimerList;
static TimerList _timers;
static std::thread *_thread;
static std::mutex _mutex;
bool _isActive;
unsigned int _value;
#endif
Callback _callback;
std::mutex _callbackMutex;
unsigned int _timeout;
#if defined(SC_HAS_TIMER_CREATE)
unsigned int _timeoutNs;
#endif
bool _singleShot;
};
inline StopWatch::StopWatch() {
restart();
}
inline void StopWatch::restart() {
_start = Clock::now();
}
inline uint64_t StopWatch::microseconds() const {
return _start ? std::chrono::duration_cast<std::chrono::microseconds>(
Clock::now() - *_start
).count() : 0;
}
inline uint64_t StopWatch::nanoseconds() const {
return _start ? std::chrono::duration_cast<std::chrono::nanoseconds>(
Clock::now() - *_start
).count() : 0;
}
}
}
#endif