[seiscomp, scanloc] Install, add .gitignore
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include/seiscomp/processing/operator/transformation.h
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96
include/seiscomp/processing/operator/transformation.h
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/***************************************************************************
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* Copyright (C) gempa GmbH *
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* All rights reserved. *
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* Contact: gempa GmbH (seiscomp-dev@gempa.de) *
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* *
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* GNU Affero General Public License Usage *
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* This file may be used under the terms of the GNU Affero *
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* Public License version 3.0 as published by the Free Software Foundation *
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* and appearing in the file LICENSE included in the packaging of this *
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* file. Please review the following information to ensure the GNU Affero *
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* Public License version 3.0 requirements will be met: *
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* https://www.gnu.org/licenses/agpl-3.0.html. *
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* *
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* Other Usage *
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* Alternatively, this file may be used in accordance with the terms and *
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* conditions contained in a signed written agreement between you and *
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* gempa GmbH. *
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***************************************************************************/
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#ifndef SEISCOMP_PROCESSING_OPERATOR_TRANSFORMATION_H
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#define SEISCOMP_PROCESSING_OPERATOR_TRANSFORMATION_H
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#include <seiscomp/core/datetime.h>
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#include <seiscomp/math/matrix3.h>
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namespace Seiscomp {
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namespace Processing {
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namespace Operator {
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template <typename T, int N>
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struct Transformation {
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Transformation(const Math::Matrix3<T> &m);
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// Process N traces in place of length n
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void operator()(const Record *, T *data[N], int n, const Core::Time &, double) const;
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// publishs a processed component
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bool publish(int c) const;
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void reset();
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};
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template <typename T>
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struct Transformation<T,2> {
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Transformation(const Math::Matrix3<T> &m) : matrix(m) {}
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bool publish(int c) const { return true; }
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void reset() {}
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void operator()(const Record *, T *data[2], int n, const Core::Time &, double) const {
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for ( int i = 0; i < n; ++i ) {
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Math::Vector3<T> v = matrix*Math::Vector3<T>(*data[0], *data[1], 0);
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*data[0] = v.x;
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*data[1] = v.y;
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++data[0]; ++data[1];
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}
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}
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Math::Matrix3<T> matrix;
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};
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template <typename T>
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struct Transformation<T,3> {
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Transformation(const Math::Matrix3<T> &m) : matrix(m) {}
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bool publish(int c) const { return true; }
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void reset() {}
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void operator()(const Record *, T *data[3], int n, const Core::Time &, double) const {
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for ( int i = 0; i < n; ++i ) {
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Math::Vector3<T> v = matrix*Math::Vector3<T>(*data[0], *data[1], *data[2]);
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*data[0] = v.x;
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*data[1] = v.y;
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*data[2] = v.z;
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++data[0]; ++data[1]; ++data[2];
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}
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}
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Math::Matrix3<T> matrix;
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};
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}
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}
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}
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#endif
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