[seiscomp, scanloc] Install, add .gitignore
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include/seiscomp/gui/core/tensorrenderer.h
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104
include/seiscomp/gui/core/tensorrenderer.h
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/***************************************************************************
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* Copyright (C) gempa GmbH *
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* All rights reserved. *
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* Contact: gempa GmbH (seiscomp-dev@gempa.de) *
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* *
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* GNU Affero General Public License Usage *
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* This file may be used under the terms of the GNU Affero *
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* Public License version 3.0 as published by the Free Software Foundation *
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* and appearing in the file LICENSE included in the packaging of this *
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* file. Please review the following information to ensure the GNU Affero *
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* Public License version 3.0 requirements will be met: *
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* https://www.gnu.org/licenses/agpl-3.0.html. *
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* *
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* Other Usage *
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* Alternatively, this file may be used in accordance with the terms and *
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* conditions contained in a signed written agreement between you and *
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* gempa GmbH. *
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***************************************************************************/
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#ifndef SEISCOMP_GUI_CORE_TENSORRENDERER_H
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#define SEISCOMP_GUI_CORE_TENSORRENDERER_H
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#include <QImage>
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#include <QColor>
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#ifndef Q_MOC_RUN
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#include <seiscomp/math/matrix3.h>
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#include <seiscomp/math/tensor.h>
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#endif
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#include <seiscomp/gui/qt.h>
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namespace Seiscomp {
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namespace Gui {
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class SC_GUI_API TensorRenderer {
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// ----------------------------------------------------------------------
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// X'struction
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// ----------------------------------------------------------------------
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public:
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TensorRenderer();
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// ----------------------------------------------------------------------
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// Public interface
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// ----------------------------------------------------------------------
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public:
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void setShadingEnabled(bool);
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bool isShadingEnabled() const { return _shading; }
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void setMaterial(float ambient, float diffuse);
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void setMargin(int);
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void setProjectMargin(int);
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void setBorderColor(QColor);
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void setTColor(QColor);
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void setPColor(QColor);
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QPoint project(Math::Vector3f &v) const;
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QPoint project(Math::Vector3d &v) const;
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QPoint project(double azimuth, double dist = 1.0) const;
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QPoint projectMargin(double azimuth, int margin, double dist = 1.0) const;
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// Unprojects a point in screen coordinates. Returns false if the
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// point is not on the sphere (x,y is then valid on the plane and
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// z is undefined), true otherwise
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bool unproject(Math::Vector3d &v, const QPointF &p) const;
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void renderBorder(QImage& img);
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// strike, dip and slip are expected to be in degrees
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void render(QImage& img, double strike, double dip, double slip);
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void render(QImage& img, const Math::Matrix3f &m);
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void render(QImage& img, const Math::Matrix3d &m);
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void render(QImage& img, const Math::Tensor2Sd &t, const Math::Matrix3f &m);
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void render(QImage& img, const Math::Tensor2Sd &t);
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void renderNP(QImage& img, double strike, double dip, double slip, QColor color);
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private:
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QColor _colorT;
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QColor _colorP;
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QColor _border;
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bool _shading;
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QPoint _center;
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int _radius;
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int _ballRadius;
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int _projectRadius;
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int _margin;
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int _projectMargin;
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float _materialAmbient;
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float _materialDiffuse;
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};
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}
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}
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#endif
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